Potential legal trouble they faced for taking pre-orders before it was under contract.ĭetails about their internally-produced OST: an alternative edited from my in-game score, which they’d worked on for at least six months without my knowledge or involvement. Marty withheld crucial details from me until 13 days before my deadline, such as: The deadline was April 16 (29 days later) and the contract stipulated id Software had complete creative control and would aquire access to all my source material. The delay was announced a week earlier before I was under contract. I received the contract on March 18, 2020, just 48 hours before DOOM Eternal was released. Despite my alarm and constant appeals Marty refused to do anything about the situation, leading to a nine-month delay before I could start work.Īfter seven months of inaction, I reported my concerns to Bethesda.īethesda and I negotiated the DOOM Eternal OST directly, without Marty’s involvement. It was announced, with my name attached, and made available for pre-order before I was contracted to produce it. But id Software used the music in the game, marketing and soundtrack and still refuses to pay me for it. I created this music as part of the development process and shared it with id Software in good faith. Rejects, mockups, demos, many of which were never meant for public release. I haven’t been paid for over half of DOOM Eternal’s music: The game includes more than double the music I was contracted to produce.
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